Skip to main content
Using Surveys to Poll Learners

Gather insight on how your new training initiative is going over

Joël avatar
Written by Joël
Updated over 3 years ago

Surveys are a great way to gain insight into learner experience. You can use surveys to better understand:

  • How learners are enjoying the new platform

  • How it compares to previous training experiences

  • If your learners feel as though they're actually learning

  • What changes could be made to improve the experience

This article aims to provide a few tips and tricks to ensure a smooth, valid, and reliable data collection with your learner surveys.


Creating a Survey for Your Learners

We know that creating a survey can be a pain. If you'd like to have us create a survey for your learners, please reach out to your client services representative and we'd be happy to help!

If you wish to create your own, we've created some sample questions to help you along the way.


Increase Survey Engagement

Looking to boost your response rate? Integrate your survey into LemonadeLXP! Include a Connection Code within your survey and reward learners with "clients" in your Booster game.

To create a connection code, you'll need to create a Human step and set the connection type to "Group meeting, using a Connection Code". You can then create a Connection Code and hide in within your survey! This way, anyone that completes your survey can be rewarded within LemonadeLXP.


Creating a Survey to Measure Impact

Beyond just learner enjoyment, you want your learners to feel as though they are actually getting something from this training. In order to measure your training's impact (as perceived by learners) it's important to gather information from before and after training. This means polling your learners on at least two separate occasions.

Below is a proposed schedule to measure the perceived impact of your training.

Survey Number

Purpose/What is Covered

Survey 1

1-4 weeks before launch

Assess learners' current perception of skill or ability (i.e., whatever the training is supposed to be improving).


Creates a baseline to compare future responses to.


Example: "On a scale of 1-5, how confident do you feel recommending digital products to customers?"

Survey 2

Towards end of pilot or after sufficient learner engagement

Provides insight on the effects of training.


Should include many of the same questions as Survey 1.


Example: "On a scale of 1-5, how confident do you feel recommending digital products to customers?"

If the learner scores this higher, the training has increased their confidence!


Survey Tips and Tricks

Think about your goals

  • Think about what it is you're trying to learn about your users!

Consider data analysis

  • Think about how you will be analyzing these results! You should try and outline this process before you go out and start collecting data.

Don't make your survey too long

  • We know it can be tempting to gather as much information as possible, but long surveys can have poorer response rates and learners may try and race through it.

  • Aim for 2 minutes or less.

Make it as anonymous as possible

  • When learners feel as though management will be looking at "who said what", honesty and answer reliability decreases.

  • It's ok to as learners which teams or groups they are a part of, but try and keep individual identification out of it.

Be wary of open-ended answers

  • Mining through open-ended responses takes a lot more time than preset answers! Try and limit the use of open-ended/long text style Q/A.

Don't use leading questions

  • Don't put words in peoples mouths. Instead of asking "How great is this amazing new training platform?", ask "How are you enjoying this new training platform?".

Did this answer your question?